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Rts Military - From the creators of the RUSE and Wargame strategy series, present the Act of Aggression real-time strategy gaming experience. The action takes place in the not so distant future.

Act of Aggression is clearly positioned as a vintage alternative to the large-scale strategic decision-making of Eugen Systems' recent entry into the Wargame franchise, a fast-paced and explosive ode to the classic RTS era. Anyone familiar with base-building and explosive combat from the Command & Conquer series will feel right at home here, though Eugene has a few tricks up his sleeve to keep things fresh. Set in the 2020s in a dark, realistic future where three major factions fight for their interests, a shadowy organization known as the Cartel attempts to carry out a secret plan using advanced technology, stolen prototypes, and operatives. of infiltration. The Chimera, a secret UN-funded military organization specializing in rapid strikes that tries to maintain peace and order in the world, thwarts this imminent threat. Finally, somewhere in between is the US military, exhausted from two decades on the battlefield with too few replacements, but still boasting a large number of seasoned veterans.

Rts Military

Rts Military

Evgeny is clearly relishing the opportunity to play Tom Clancy with Act of Aggression, which depicts a techno-thriller full of foggy taxis, nefarious pirates, and deadly future tech. The US Army is the most traditional force of the game's three factions, relying on rugged main battle tanks and combined arms operations. They're up against the Cartel, a league of multinational hackers and criminals - think of Anonymous like HYDRA. The Cartel focuses on stolen technology, and most of its armor can play a number of roles in this area. Cartel battle tanks, for example, can be upgraded to carry anti-armour, anti-personnel, and anti-aircraft weapons simultaneously. The Chimera representing the United Nations seems to prefer hidden technology and advanced prototypes.

The 6 Real Time Strategy Games That Defined My Youth

Act of Aggression features two distinct single-player campaigns with traditional real-time storytelling and game mechanics: gathering resources, building a base, producing units...but also supplies to maintain the war machine. In true Eugene style, expect massive skill-based multiplayer modes where tech upgrades, resource storage, and base defense will play a vital role in the battle. Expand your base, defend your structures and create new bases to control key strategic areas on the map. Unleash infantry, mechanized vehicles, tanks, artillery, helicopters, planes and super weapons. Unlock skills and abilities to turn the tide of war. Thanks to the constant development of new technologies, your production capacity will constantly increase, unlocking new buildings, units and the best weapons, far beyond the limits of modern technology!

The design of the base is relatively simple. From your starting position of an HQ and a combine, you will slowly expand, building new power stations, barracks and defenses as needed. There are some issues that RTS fans are used to dealing with - like extremely productive energy bunkers that have a bad habit of exploding and destroying your base if attacked - but most of the construction-related issues from a productive base come from reacting to the situation with supplies. You need to maintain a strong defensive setup while expanding to get valuable goods scattered across the map. Resource locations are randomly placed on each map, which means you'll need to do a bit of research before sending out your refinery trucks. Eugene hopes this will make the early game a little less predictable on each map and encourage shootouts for contested resource areas. There are several types of resources to worry about; aluminum, oil, electricity and rare earths, each used to create your special units. Run out and you're forced to rely on the few units that can only be purchased with cash. Speaking of money, here's something interesting. At first, it may seem like the basic infantry is superior to all the high-tech demo gear, but they have a unique ability that other units don't have: they can capture POWs. Defeat another squad of soldiers or eliminate enemy tankers after burning their vehicle and you can send your prisoners to a military prison. Captured prisoners earn you money, so securing them becomes another valuable source of income. You can even equip your troops with advanced non-lethal weapons to increase capture speed. It's a nice little subsystem that you shouldn't think too much about, but it can just turn the tide of the battle in your favor.

Then there's a lot of variation between these three factions and a lot of entertaining pyrotechnics when they meet in the field. Act of Aggression lends itself well to action-packed battles, with very nice explosions and weapon effects. Two lines of battle tanks crashing into each other, while helicopters explode from the sky and the ground is pounded by artillery shells, is an extreme action response to the more distant Wargame combat and strategic. Each unit has many customization options. We've seen the US military in action, whose gear looks the most familiar. They rely on rugged Abrams tanks and general-purpose APCs, the latter of which can be equipped with anti-missile and anti-personnel Gatling turrets, anti-armour TOW launchers, or a host of other useful toys. This all fits nicely into the traditional rock-paper-scissors RTS model; rely too much on anti-missile vehicles and you'll find yourself stuck as a line of battle tanks creaks on the horizon. Quick reaction and on-the-fly planning are needed here, along with coordinated use of your powers. Eugen Systems co-founder Alexis Le Dresse was on hand to demonstrate the tactical options by simulating a battle between US forces and some low-profile Chimera tanks; Initially, the Americans could not even see the enemy and suffered terrible casualties, but the arrival of a short-range reconnaissance helicopter relayed their exact position. A fierce firefight ensued and the American convoy continued.

Once you reach the end of the game, both armies will start building their super weapons. From here, resource gathering becomes even more important - battles become a sort of heightened arms race, with each player trying to outmaneuver the other with their greatest weapon. You can install anti-nuclear missile batteries, but they are expensive and only protect against a few threats at a time. Eventually one will do, and I'm afraid you're almost done. Few video game genres have as broad an appeal as RTS games. Some players are drawn to them by the ability to build vast empires, others by their historical authenticity, and even more by the primal joy of giving orders from their perch above the battlefield. Quickly assemble a massive army to crush your enemies with the weight of your military might, or rigorously strategize for each battle scenario. There is a lot of variety.

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From crazy medieval adventures to cinematic sci-fi adventures and historical simulations, their variety of settings, themes and playstyles ensure that real-time strategy games offer something for everyone. So we chose the best. Some of them focus on tactics and the heat of combat - closer to the best tactical shooters than their intelligent turn-based cousins. Others lean towards base building, and some use elements from the best miniature wargames. All of them, however, are absolutely excellent.

The RTS genre, once a thriving beacon of design ingenuity and thematic ambition, has taken a bit of a hit in recent years. MOBAs, grand strategies and management simulations have drawn audiences to other horizons, leaving real-time strategy a bit bare. But that doesn't mean we have nothing left, far from it. There are still plenty of modern RTS games out there to suit your needs, but the classics of the past haven't gone anywhere.

So count your villagers and prepare your vocal cords for a full "valol". Here are the best RTS games on PC:

Rts Military

Plagued by a rocky launch with balance issues, bugs, and over-promising, Heroes 2 did not receive a warm reception among RTS fans and veterans of the first game in the series. However, after years of refinement, this WWII squad-centric shooter has become a classic and does its best to recreate the frantic assaults on the battlefield through consistently biting moments.

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Involving only limited base building and focusing on a few powerful units, Company of Heroes 2 plays like a game of tactical territory control. Its simple yet robust cover system allows you to maneuver your infantry through hollowed-out buildings and crater-strewn agricultural fields, repositioning units to avoid machine gun nests and enemy mortar fire while advancing in heroic assaults.

At other times, you'll create a defensive perimeter, insert a sniper into a nearby church steeple to provide covering fire for your engineers on the ground, direct your anti-tank gunners into pincers to quickly deal with this monstrous tiger, always keeping an eye on the correct angle of your armor, while worrying that the sides of your tanks will face the wrong side of the panzershrek.

All this contributes to intensive team management

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